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🐹Charging up hamsters…
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CURLING STARS STUDIOpresents
2026 NATIONAL CHAMPIONSHIP
FINAL · TEAM SUTHERLAND
🏆 FLIGHT DECK BONSPIEL 2026
TEAM ACE · DECK SECURED
0Stars Registered
CLICK TO ENABLE SOUND · MOUSE TO AIM · HOLD TO THROW · HOLD TO SWEEP
🎖 CLUB BADGE MAKER
Paint a badge or start from a photo — it shows on the season Home-Club coin for whichever club you save it to.

HOW TO PLAY

1 · AIMMove the mouse to point the skip's broom.
Press R to flip the turn.
2 · WEIGHTHold the left button. The bar climbs.
Let go in the zone you want.
3 · SWEEPHold SPACE to sweep with both sweepers.
Or take one each — left click = right sweeper, right click = left.
4 · SCOREOnly the team closest to the button scores —
one point per stone nearer than any of theirs.
🪙 COIN TOSS FOR THE HAMMER
HEAD-TO-HEAD
PLAYER REPORT
🎙 CURLING REPORTER · CURLING STARS
🧊 ICE REPORT
COLD
HOT
drag to rotate · scroll to zoom
12 SHEET SECTORS · temp · humidity · effect
🧹 DEBRIS ON THE SHEET · tap a piece for who's responsible
Tap any piece of debris to see who shed it.

🥌 CONTROLS

CLICK TO ENABLE SOUND · MOUSE TO AIM · HOLD TO THROW · HOLD TO SWEEP
🖱️ AimMove the mouse to set the skip's broom — that's your target line.
🎛️ Handle sliderThe HANDLE slider under the power bar sets your spin: Low Spin = the rock turns slowly and curls a lot; Spinner = fast rotation that runs nearly straight; middle is a normal handle. Drag it before you throw.
⇄ TurnWhich way it curls is set by which side of centre you aim. Press R or tap FLIP to reverse the in/out turn.
💪 WeightHold the left mouse button; the meter sweeps up and down — release in the zone you want (GUARD / DRAW / HACK / TAKEOUT). Esc cancels.
🧹 SweepWhile the stone runs, hold the mouse or SPACE — sweeping carries it farther and holds the line.
👁 Skip ModeWASD walk · C crouch · left-click to sweep from the skip's-eye view.
⌨️ KEYBOARD KEYS
␣ SpaceSweep with both sweepers while the stone runs (same as holding the mouse).
RFlip the handle — reverse the in-turn ↔ out-turn before you throw.
← →Fine-nudge your aim left / right (like moving the mouse a touch).
JToggle first-person sweeper view — you become the sweeper; move the mouse back-and-forth to scrub the ice.
HToggle the ice-reading heat map — see how well your skip reads the pebble.
MSend the skip running in to help sweep (toggle, while the stone is running).
EscCancel the throw while the power meter is charging.
🖱️ Right / MiddleRight-click sweeps the right brush only (shape the line); middle-click = hard sweep.
F · LF shows the FPS readout · L locks the top graphics tier for smoother play.
📊 PLAYER STATS — what the numbers mean
OVROverall — the big number on the card: a curler's core skills rolled into one rating.
ACCAccuracy — how close their throws land to the broom and the called weight. Low ACC drifts off line and misses weight.
POWPower — throwing muscle. High POW reaches heavy takeout weight easily; low POW strains on the big hits.
CLUClutch — nerves under pressure. Keeps the accuracy up on last rocks and tight scores.
SWPSweeping — brushing effectiveness: how much extra distance and line-hold their sweeping gives a running stone.
FITFitness — strength & stamina. Burns ENERGY slower while sweeping and keeps their footing (fewer stumbles and falls).
ICEIce reading — how truthfully the H heat map shows the fast, worn paths. Weak readers get a blurry, offset map.
LCKLuck — the close calls: rubs, picks and measurements break their way a little more often.
ETQEtiquette — sportsmanship and composure; keeps the team's happiness from draining away.
⚡ EnergyDrains while sweeping; a tired curler brushes weaker until they get a rest between shots.
✚ InjuryKnocks and falls hurt (the stick figure shows where). An injured curler underperforms until it heals.
♥ BPMLive heart rate — it climbs with effort and pressure; a red-lined heart means shakier throws.
SHOOTING PCTRunning shot-quality percentage this game, with Hits and Draws counted beside it.

🧊 ICE READING · PEBBLE

PRESS H ANY TIME TO TOGGLE THE HEAT MAP
🧊 PebbleThe ice is sprayed with tiny frozen droplets — "pebble" — that the stones ride on top of.
🔥 WearAs stones travel, the pebble in those lanes wears down. Worn paths run faster (keener) and take more curl.
🗺️ Heat mapHot (orange/red) = worn, faster ice · cool = fresh pebble. Pick your weight and line to match.
👁 Your skipA sharp ice-reader shows the true hot spots; a weak reader's map is blurry and offset — it can show the fast ice in the wrong place.

⚙ Settings

Ends of play 🥌Default length of a Quick Game
Time per end ⏱No clock — play at your own pace. Pick a time to run a game clock.
Pressure indicator ♥Live heart-rate / pressure readout on the player card (BPM + zone)
CPU runs the game flow 🤖In 📺 CPU vs CPU games the computer presses the between-end buttons itself — 5s on a continue, 20s on the end-of-end score screen
Player voicesCurlers & commentator talking out loud
🎙 HD Voices (neural, ~90MB download)Top-quality on-device neural speech (Kokoro) — one-time ~90 MB download, needs internet. Standard voices carry on while it loads or if it can't
ResolutionHigh-DPI sharpness — higher = crisper, heavier
Brightness ☀️100% — stock
Saturation 🎨100% — stock colour
Thought bubbles 💭Sweepers' weight reads and the waiting team's inner monologue, floating over their heads. Off by default.
Sweep pressure 📊Live 0–100 effort figure over each sweeper's head. Off by default — turn it on to see exactly how hard the crew is working.
Sweep sheen 🧹A faint warmed-ice smear where the brooms work, just ahead of the running stone. Off = perfectly clean ice.
Drag-to-set power 🎯Alternate control: drag the little indicator up and down the power bar to set your weight by hand, then click to throw. Off = the classic timed meter.
Mouse-brush sweeping 🧹Alternate control: hold the left button and SCRUB the mouse to sweep — stop moving and the brushes stop. Middle button still sweeps hard; SPACE still works. Off = classic hold-to-sweep.
Ice speed 🧊4.0 s to the tee line — stock club ice
Feet of curl ↩4 ft — stock. How far a stone swings across on its way down.
Air temperature 🌡Auto (venue ambient) — drag to override. Cold: curlers shiver & freeze. Hot: they sweat & pass out; the ice melts.
Game styleARCADE = everyone at 100%, perfect ice reads, quiet coach — pure fun. SIMULATION = real ratings, real reads, full chatter. Individual settings below stay adjustable.
Ice reading 100%Read the pebble perfectly for everyone — overrides the skip's ice-reading skill (off = respects ability)
All attributes 100% 🕹Arcade mode — every curler plays at max rating: no fatigue, no injuries, no stat differences. Pure shot-making.
Shot scoring (out of 4)Grade every delivery 0–4 and show the D/H/O shooting bars on the end report (off = names only, stats still tracked)
Realistic players 👤Hi-fi curler figures — detailed faces, bodies and cloth. Desktop only; heavier on the GPU. Takes effect next shot
Hair & head detail 💇Auto — follows Realistic players and the machine check
Facial features detail 🙂Auto — follows Realistic players and the machine check
Ice reflections ✨Real mirror reflections on the ice — players, rocks and arena lights mirrored in the sheet (new engine). Desktop only; renders the scene twice
Player panel & viewport 🪪The left-side card with the shooter's attributes, energy, heart rate and the ON THE ICE camera window
Frame-rate counter 📈Live FPS in the top-right corner, with the worst dip and the quality tier the game has settled on
Energy bars above players ❤️The floating energy / heart-rate readouts that hover over each curler on the ice
Player close-up 📺The picture-in-picture window on the left showing a close-up of the curler who is shooting
Rock path trails 🟥🟦Each stone leaves a line on the ice tracing the path it travelled, coloured by team (red / blue)
Projected ending spot ⭐While a stone is running, draw a star where it's projected to stop. Updates live as you sweep or if the rock picks
Curl preview line 🟢While aiming, a bright green dashed ribbon on the ice traces how the selected handle will curl
Show the waiting team 🧍🧍Draw the other rink's players standing on the hog line. Turn OFF for smoother performance on slower machines (fewer 3-D figures)
Text chat log 💬Bottom-left terminal logging what both teams say & think (sweeper weight reads) — off by default
🥽 VR detailSeparate from the settings above — a headset is phone-class next to a desktop. Applies when you enter VR
🥽 VR deliveryHow you throw in VR
CPU difficultyHow sharp the computer plays
Directional sweepHow hard corner-sweeping steers the rock — adds curl / holds the line
Skip chatter 🗣How much the skip yells line/sweep calls (0 = silent)
Sweeper chatter 🗣How much your front-end/sweepers pipe up (pep, nerves, reactions)
Debris picks 🪨How often running over debris (dirt, corn chaff, ash…) picks the stone off line — 100 = every time, 0 = never
Coach chatter 🗣How much the bench coach speaks up (the dog barks instead)
Reporter chatter 🗣How often Joanne the broadcaster chimes in
Opponent chatter 🗣How much rude/cocky opponents heckle
Sound effects 🔊Volume of gunfire, jets, sweeping, rock hits & crowd (music & voices have their own sliders)
Outdoor snow ❄Snow on outdoor rinks (Calabogie) — it piles on the ice, sweep it off
Detail / polygons 🔻High poly — full detail
Wind 💨Sideways gust that drifts the rock — 0 km/h
Rain 🌧Misting → downpour — wets the ice; the stone runs a little heavy (up to ~20% slower glide)
Thunderstorm ⛈Outdoor venues — one random storm per game (≥5 min in): clouds → rain → thunder → peak → passes; high levels knock curlers down
Account 🔒Account session — sign out to return to the login screen
Settings are saved on this device.
✈ FLIGHT COMBATFUEL 30s
FUEL
HULL 100%
MSL 6 · 3 air · 1 ship · GEAR ▼
↑↓←→ / WASD fly · SPACE guns · F missile · G gear · P eject
🐕
TURKEY · LEARN TO CURL
BUILD 1221 · source preview